Services overview

A Service is an application component that can perform long-running operations in the background. It does not provide a user interface. Once started, a service might continue running for some time, even after the user switches to another application. Additionally, a component can bind to a service to interact with it and even perform interprocess communication (IPC). For example, a service can handle network transactions, play music, perform file I/O, or interact with a content provider, all from the background.

Caution: A service runs in the main thread of its hosting process; the service does not create its own thread and does not run in a separate process unless you specify otherwise. You should run any blocking operations on a separate thread within the service to avoid Application Not Responding (ANR) errors.

Types of Services

These are the three different types of services:

Foreground

A foreground service performs some operation that is noticeable to the user. For example, an audio app would use a foreground service to play an audio track. Foreground services must display a Notification. Foreground services continue running even when the user isn't interacting with the app.

When you use a foreground service, you must display a notification so that users are actively aware that the service is running. This notification cannot be dismissed unless the service is either stopped or removed from the foreground.

Learn more about how to configure foreground services in your app.

Note: The WorkManager API offers a flexible way of scheduling tasks, and is able to run these jobs as foreground services if needed. In many cases, using WorkManager is preferable to using foreground services directly.

Background
A background service performs an operation that isn't directly noticed by the user. For example, if an app used a service to compact its storage, that would usually be a background service.

Note: If your app targets API level 26 or higher, the system imposes restrictions on running background services when the app itself isn't in the foreground. In most situations, for example, you shouldn't access location information from the background. Instead, schedule tasks using WorkManager.

Bound
A service is bound when an application component binds to it by calling bindService(). A bound service offers a client-server interface that allows components to interact with the service, send requests, receive results, and even do so across processes with interprocess communication (IPC). A bound service runs only as long as another application component is bound to it. Multiple components can bind to the service at once, but when all of them unbind, the service is destroyed.

Although this documentation generally discusses started and bound services separately, your service can work both ways—it can be started (to run indefinitely) and also allow binding. It's simply a matter of whether you implement a couple of callback methods: onStartCommand() to allow components to start it and onBind() to allow binding.

Regardless of whether your service is started, bound, or both, any application component can use the service (even from a separate application) in the same way that any component can use an activity—by starting it with an Intent. However, you can declare the service as private in the manifest file and block access from other applications. This is discussed more in the section about Declaring the service in the manifest.

Choosing between a service and a thread

A service is simply a component that can run in the background, even when the user is not interacting with your application, so you should create a service only if that is what you need.

If you must perform work outside of your main thread, but only while the user is interacting with your application, you should instead create a new thread in the context of another application component. For example, if you want to play some music, but only while your activity is running, you might create a thread in onCreate(), start running it in onStart(), and stop it in onStop(). Also consider using thread pools and executors from the java.util.concurrent package or Kotlin coroutines instead of the traditional Thread class. See the Threading on Android document for more information about moving execution to background threads.

Remember that if you do use a service, it still runs in your application's main thread by default, so you should still create a new thread within the service if it performs intensive or blocking operations.

The basics

To create a service, you must create a subclass of Service or use one of its existing subclasses. In your implementation, you must override some callback methods that handle key aspects of the service lifecycle and provide a mechanism that allows the components to bind to the service, if appropriate. These are the most important callback methods that you should override:

onStartCommand()
The system invokes this method by calling startService() when another component (such as an activity) requests that the service be started. When this method executes, the service is started and can run in the background indefinitely. If you implement this, it is your responsibility to stop the service when its work is complete by calling stopSelf() or stopService(). If you only want to provide binding, you don't need to implement this method.
onBind()
The system invokes this method by calling bindService() when another component wants to bind with the service (such as to perform RPC). In your implementation of this method, you must provide an interface that clients use to communicate with the service by returning an IBinder. You must always implement this method; however, if you don't want to allow binding, you should return null.
onCreate()
The system invokes this method to perform one-time setup procedures when the service is initially created (before it calls either onStartCommand() or onBind()). If the service is already running, this method is not called.
onDestroy()
The system invokes this method when the service is no longer used and is being destroyed. Your service should implement this to clean up any resources such as threads, registered listeners, or receivers. This is the last call that the service receives.

If a component starts the service by calling startService() (which results in a call to onStartCommand()), the service continues to run until it stops itself with stopSelf() or another component stops it by calling stopService().

If a component calls bindService() to create the service and onStartCommand() is not called, the service runs only as long as the component is bound to it. After the service is unbound from all of its clients, the system destroys it.

The Android system stops a service only when memory is low and it must recover system resources for the activity that has user focus. If the service is bound to an activity that has user focus, it's less likely to be killed; if the service is declared to run in the foreground, it's rarely killed. If the service is started and is long-running, the system lowers its position in the list of background tasks over time, and the service becomes highly susceptible to killing—if your service is started, you must design it to gracefully handle restarts by the system. If the system kills your service, it restarts it as soon as resources become available, but this also depends on the value that you return from onStartCommand(). For more information about when the system might destroy a service, see the Processes and Threading document.

In the following sections, you'll see how you can create the startService() and bindService() service methods, as well as how to use them from other application components.

Declaring a service in the manifest

You must declare all services in your application's manifest file, just as you do for activities and other components.

To declare your service, add a <service> element as a child of the <application> element. Here is an example:

<manifest ... >
  ...
  <application ... >
      <service android:name=".ExampleService" />
      ...
  </application>
</manifest>

See the <service> element reference for more information about declaring your service in the manifest.

There are other attributes that you can include in the <service> element to define properties such as the permissions that are required to start the service and the process in which the service should run. The android:name attribute is the only required attribute—it specifies the class name of the service. After you publish your application, leave this name unchanged to avoid the risk of breaking code due to dependence on explicit intents to start or bind the service (read the blog post, Things That Cannot Change).

Caution: To ensure that your app is secure, always use an explicit intent when starting a Service and don't declare intent filters for your services. Using an implicit intent to start a service is a security hazard because you cannot be certain of the service that responds to the intent, and the user cannot see which service starts. Beginning with Android 5.0 (API level 21), the system throws an exception if you call bindService() with an implicit intent.

You can ensure that your service is available to only your app by including the android:exported attribute and setting it to false. This effectively stops other apps from starting your service, even when using an explicit intent.

Note: Users can see what services are running on their device. If they see a service that they don't recognize or trust, they can stop the service. In order to avoid having your service stopped accidentally by users, you need to add the android:description attribute to the <service> element in your app manifest. In the description, provide a short sentence explaining what the service does and what benefits it provides.

Creating a started service

A started service is one that another component starts by calling startService(), which results in a call to the service's onStartCommand() method.

When a service is started, it has a lifecycle that's independent of the component that started it. The service can run in the background indefinitely, even if the component that started it is destroyed. As such, the service should stop itself when its job is complete by calling stopSelf(), or another component can stop it by calling stopService().

An application component such as an activity can start the service by calling startService() and passing an Intent that specifies the service and includes any data for the service to use. The service receives this Intent in the onStartCommand() method.

For instance, suppose an activity needs to save some data to an online database. The activity can start a companion service and deliver it the data to save by passing an intent to startService(). The service receives the intent in onStartCommand(), connects to the Internet, and performs the database transaction. When the transaction is complete, the service stops itself and is destroyed.

Caution: A service runs in the same process as the application in which it is declared and in the main thread of that application by default. If your service performs intensive or blocking operations while the user interacts with an activity from the same application, the service slows down activity performance. To avoid impacting application performance, start a new thread inside the service.

The Service class is the base class for all services. When you extend this class, it's important to create a new thread in which the service can complete all of its work; the service uses your application's main thread by default, which can slow the performance of any activity that your application is running.

The Android framework also provides the IntentService subclass of Service that uses a worker thread to handle all of the start requests, one at a time. Using this class is not recommended for new apps as it will not work well starting with Android 8 Oreo, due to the introduction of Background execution limits. Moreover, it's deprecated starting with Android 11. You can use JobIntentService as a replacement for IntentService that is compatible with newer versions of Android.

The following sections describe how you can implement your own custom service, however you should strongly consider using WorkManager instead for most use cases. Consult the guide to background processing on Android to see if there is a solution that fits your needs.

Extending the Service class

You can extend the Service class to handle each incoming intent. Here's how a basic implementation might look:

Kotlin

class HelloService : Service() {

    private var serviceLooper: Looper? = null
    private var serviceHandler: ServiceHandler? = null

    // Handler that receives messages from the thread
    private inner class ServiceHandler(looper: Looper) : Handler(looper) {

        override fun handleMessage(msg: Message) {
            // Normally we would do some work here, like download a file.
            // For our sample, we just sleep for 5 seconds.
            try {
                Thread.sleep(5000)
            } catch (e: InterruptedException) {
                // Restore interrupt status.
                Thread.currentThread().interrupt()
            }

            // Stop the service using the startId, so that we don't stop
            // the service in the middle of handling another job
            stopSelf(msg.arg1)
        }
    }

    override fun onCreate() {
        // Start up the thread running the service.  Note that we create a
        // separate thread because the service normally runs in the process's
        // main thread, which we don't want to block.  We also make it
        // background priority so CPU-intensive work will not disrupt our UI.
        HandlerThread("ServiceStartArguments", Process.THREAD_PRIORITY_BACKGROUND).apply {
            start()

            // Get the HandlerThread's Looper and use it for our Handler
            serviceLooper = looper
            serviceHandler = ServiceHandler(looper)
        }
    }

    override fun onStartCommand(intent: Intent, flags: Int, startId: Int): Int {
        Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show()

        // For each start request, send a message to start a job and deliver the
        // start ID so we know which request we're stopping when we finish the job
        serviceHandler?.obtainMessage()?.also { msg ->
            msg.arg1 = startId
            serviceHandler?.sendMessage(msg)
        }

        // If we get killed, after returning from here, restart
        return START_STICKY
    }

    override fun onBind(intent: Intent): IBinder? {
        // We don't provide binding, so return null
        return null
    }

    override fun onDestroy() {
        Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show()
    }
}

Java

public class HelloService extends Service {
  private Looper serviceLooper;
  private ServiceHandler serviceHandler;

  // Handler that receives messages from the thread
  private final class ServiceHandler extends Handler {
      public ServiceHandler(Looper looper) {
          super(looper);
      }
      @Override
      public void handleMessage(Message msg) {
          // Normally we would do some work here, like download a file.
          // For our sample, we just sleep for 5 seconds.
          try {
              Thread.sleep(5000);
          } catch (InterruptedException e) {
              // Restore interrupt status.
              Thread.currentThread().interrupt();
          }
          // Stop the service using the startId, so that we don't stop
          // the service in the middle of handling another job
          stopSelf(msg.arg1);
      }
  }

  @Override
  public void onCreate() {
    // Start up the thread running the service. Note that we create a
    // separate thread because the service normally runs in the process's
    // main thread, which we don't want to block. We also make it
    // background priority so CPU-intensive work doesn't disrupt our UI.
    HandlerThread thread = new HandlerThread("ServiceStartArguments",
            Process.THREAD_PRIORITY_BACKGROUND);
    thread.start();

    // Get the HandlerThread's Looper and use it for our Handler
    serviceLooper = thread.getLooper();
    serviceHandler = new ServiceHandler(serviceLooper);
  }

  @Override
  public int onStartCommand(Intent intent, int flags, int startId) {
      Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();

      // For each start request, send a message to start a job and deliver the
      // start ID so we know which request we're stopping when we finish the job
      Message msg = serviceHandler.obtainMessage();
      msg.arg1 = startId;
      serviceHandler.sendMessage(msg);

      // If we get killed, after returning from here, restart
      return START_STICKY;
  }

  @Override
  public IBinder onBind(Intent intent) {
      // We don't provide binding, so return null
      return null;
  }

  @Override
  public void onDestroy() {
    Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show();
  }
}

The example code handles all incoming calls in onStartCommand() and posts the work to a Handler running on a background thread. It works just like an IntentService and processes all requests serially, one after another. You could change the code to run the work on a thread pool, for example, if you'd like to run multiple requests simultaneously.

Notice that the onStartCommand() method must return an integer. The integer is a value that describes how the system should continue the service in the event that the system kills it. The return value from onStartCommand() must be one of the following constants:

START_NOT_STICKY
If the system kills the service after onStartCommand() returns, do not recreate the service unless there are pending intents to deliver. This is the safest option to avoid running your service when not necessary and when your application can simply restart any unfinished jobs.
START_STICKY
If the system kills the service after onStartCommand() returns, recreate the service and call onStartCommand(), but do not redeliver the last intent. Instead, the system calls onStartCommand() with a null intent unless there are pending intents to start the service. In that case, those intents are delivered. This is suitable for media players (or similar services) that are not executing commands but are running indefinitely and waiting for a job.
START_REDELIVER_INTENT
If the system kills the service after onStartCommand() returns, recreate the service and call onStartCommand() with the last intent that was delivered to the service. Any pending intents are delivered in turn. This is suitable for services that are actively performing a job that should be immediately resumed, such as downloading a file.

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