Consider the following example:
#include <iostream>
int add(int x, int y)
{
int sum{ x + y }; // stores x + y in a variable
return sum; // returns value of that variable
}
int main()
{
std::cout << add(5, 3) << '\n';
return 0;
}
In the add() function, the variable sum is used to store the result of the expression x + y. This variable is then evaluated in the return statement to produce the value to be returned. While this might be occasionally useful for debugging (so we can inspect the value of sum if desired), it actually makes the function more complex than it needs to be by defining an object that is then only used one time.
In most cases where a variable is used only once, we actually don’t need a variable. Instead, we can substitute in the expression used to initialize the variable where the variable would have been used. Here is the add() function rewritten in this manner:
#include <iostream>
int add(int x, int y)
{
return x + y; // just return x + y directly
}
int main()
{
std::cout << add(5, 3) << '\n';
return 0;
}
This works not only with return values, but also with most function arguments. For example, instead of this:
#include <iostream>
void printValue(int value)
{
std::cout << value;
}
int main()
{
int sum{ 5 + 3 };
printValue(sum);
return 0;
}
We can write this:
#include <iostream>
void printValue(int value)
{
std::cout << value;
}
int main()
{
printValue(5 + 3);
return 0;
}
Note how much cleaner this keeps our code. We don’t have to define and give a name to a variable. And we don’t have to scan through the entire function to determine whether that variable is actually used elsewhere. Because 5 + 3 is an expression, we know it is only used on that one line.
Do note that this only works in cases where an rvalue expression is accepted. In cases where an lvalue expression is required, we must have an object:
#include <iostream>
void addOne(int& value) // pass by non-const references requires lvalue
{
++value;
}
int main()
{
int sum { 5 + 3 };
addOne(sum); // okay, sum is an lvalue
addOne(5 + 3); // compile error: not an lvalue
return 0;
}
Temporary class objects
The same issue applies in the context of class types.
Author’s note
We’ll use a class here, but everything in this lesson that uses list initialization is equally applicable to structs that are initialized using aggregate initialization.
The following example is similar to the ones above, but uses program-defined class type IntPair instead of int:
#include <iostream>
class IntPair
{
private:
int m_x{};
int m_y{};
public:
IntPair(int x, int y)
: m_x { x }, m_y { y }
{}
int x() const { return m_x; }
int y() const { return m_y; }
};
void print(IntPair p)
{
std::cout << "(" << p.x() << ", " << p.y() << ")\n";
}
int main()
{
// Case 1: Pass variable
IntPair p { 3, 4 };
print(p); // prints (3, 4)
return 0;
}
In case 1, we’re instantiating variable IntPair p and then passing p to function print().
However, p is only used once, and function print() will accept rvalues, so there is really no reason to define a variable here. So let’s get rid of p.
We can do that by passing a temporary object instead of a named variable. A temporary object (sometimes called an anonymous object or an unnamed object) is an object that has no name and exists only for the duration of a single expression.
There are two common ways to create temporary class type objects:
#include <iostream>
class IntPair
{
private:
int m_x{};
int m_y{};
public:
IntPair(int x, int y)
: m_x { x }, m_y { y }
{}
int x() const { return m_x; }
int y() const{ return m_y; }
};
void print(IntPair p)
{
std::cout << "(" << p.x() << ", " << p.y() << ")\n";
}
int main()
{
// Case 1: Pass variable
IntPair p { 3, 4 };
print(p);
// Case 2: Construct temporary IntPair and pass to function
print(IntPair { 5, 6 } );
// Case 3: Implicitly convert { 7, 8 } to a temporary Intpair and pass to function
print( { 7, 8 } );
return 0;
}
In case 2, we’re telling the compiler to construct an IntPair object, and initializing it with { 5, 6 }. Because this object has no name, it is a temporary. The temporary object is then passed to parameter p of function print(). When the function call returns, the temporary object is destroyed.
In case 3, we’re also creating a temporary IntPair object to pass to function print(). However, because we have not explicitly specified what type to construct, the compiler will deduce the necessary type (IntPair) from the function parameter, and then implicitly convert { 7, 8 } to an IntPair object.
To summarize:
IntPair p { 1, 2 }; // create named object p initialized with { 1, 2 }
IntPair { 1, 2 }; // create temporary object initialized with { 1, 2 }
{ 1, 2 }; // compiler will try to convert { 1, 2 } to temporary object matching expected type (typically a parameter or return type)
We’ll discuss this last case in more detail in lesson 14.16 -- Converting constructors and the explicit keyword.
A few more examples:
std::string { "Hello" }; // create a temporary std::string initialized with "Hello"
std::string {}; // create a temporary std::string using value initialization / default constructor
Creating temporary objects via direct initialization Optional
Since we can create temporary objects via direct-list-initialization, you might be wondering whether you can create temporary objects via the other initialization forms. There is no syntax to create temporary objects using copy initialization.
However, you can create temporary objects using direct initialization. For example:
Foo (1, 2); // temporary Foo, direct-initialized with (1, 2) (similar to `Foo { 1, 2 }`)
Putting aside the fact that it looks like a function call at first glance, this produces the same result as Foo { 1, 2 } (just with no narrowing conversion prevention). Pretty normal right?
We’ll now spend the remainder of this section showing you why you probably shouldn’t do this.
Author’s note
This is mostly here for your reading pleasure, not as something you need to digest, memorize, and be able to explain.
Even if you don’t have that much fun reading it, it might help you understand why list initialization is preferred in modern C++!
Now let’s look at the case where we don’t have any arguments:
Foo(); // temporary Foo, value-initialized (identical to `Foo {}`)
You probably didn’t expect that Foo() would create a value-initialized temporary just like Foo {} does. And that’s probably because this syntax has a completely different meaning when used with a named variable!
Foo bar{}; // definition of variable bar, value-initialized
Foo bar(); // declaration of function bar that has no parameters and returns a Foo (inconsistent with `Foo bar{}` and `Foo()`)
Ready to get real weird?!?
Foo(1); // Function-style cast of literal 1, returns temporary Foo (similar to `Foo { 1 }`)
Foo(bar); // Defines variable bar of type Foo (inconsistent with `Foo { bar }` and `Foo(1)`)
Wait, what?
- The version with literal
1in parentheses behaves consistently with all the other versions of this syntax that create temporary objects. - The version with identifier
bar
