Project moved to HubSpot/eslint-config. Both repos are archived in favor of an internal version of our ESLint config
Forked from Airbnb's Style Guide
HubSpot's version of a mostly reasonable approach to JavaScript
Other Style Guides (from HubSpot)
Other Style Guides (from Airbnb)
- Types
- References
- Objects
- Arrays
- Destructuring
- Strings
- Functions
- Arrow Functions
- Constructors
- Modules
- Iterators and Generators
- Properties
- Variables
- Hoisting
- Comparison Operators & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Events
- jQuery
- ECMAScript 5 Compatibility
- ECMAScript 6 Styles
- Testing
- HubSpot Variants
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Chat With Us About JavaScript
- Contributors
- License
-
1.1 Primitives: When you access a primitive type you work directly on its value.
stringnumberbooleannullundefined
const foo = 1; let bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
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1.2 Complex: When you access a complex type you work on a reference to its value.
objectarrayfunction
const foo = [1, 2]; const bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
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2.1 Use
constfor all of your references; avoid usingvar. eslint:prefer-const,no-const-assignWhy? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
// bad var a = 1; var b = 2; // good const a = 1; const b = 2;
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2.2 If you must reassign references, use
letinstead ofvar. eslint:no-varjscs:disallowVarWhy?
letis block-scoped rather than function-scoped likevar.// bad var count = 1; if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }
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2.3 Note that both
letandconstare block-scoped.// const and let only exist in the blocks they are defined in. { let a = 1; const b = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError
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3.1 Use the literal syntax for object creation. eslint:
no-new-object// bad const item = new Object(); // good const item = {};
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3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code. jscs:
disallowIdentifierNames// bad const superman = { default: { clark: 'kent' }, private: true, }; // good const superman = { defaults: { clark: 'kent' }, hidden: true, };
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3.3 Use readable synonyms in place of reserved words. jscs:
disallowIdentifierNames// bad const superman = { class: 'alien', }; // bad const superman = { klass: 'alien', }; // good const superman = { type: 'alien', };
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3.4 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
function getKey(k) { return `a key named ${k}`; } // bad const obj = { id: 5, name: 'San Francisco', }; obj[getKey('enabled')] = true; // good const obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true, };
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3.5 Use object method shorthand. eslint:
object-shorthandjscs:requireEnhancedObjectLiterals// bad const atom = { value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };
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3.6 Use property value shorthand. eslint:
object-shorthandjscs:requireEnhancedObjectLiteralsWhy? It is shorter to write and descriptive.
const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };
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3.7 Group your shorthand properties at the beginning of your object declaration.
Why? It's easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker'; const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker, }; // good const obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4, };
- 3.8 Only quote properties that are invalid identifiers. eslint:
quote-propsjscs:disallowQuotedKeysInObjects
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};- 3.9 Don't wrap object literals in extra parentheses except for arrow function returns
// bad
const bad = ({
hello: 'world',
foo: 'bar'
});
// good
const good = {
hello: 'world',
foo: 'bar'
};
// okay
const okay = () => ({
hello: 'world',
foo: 'bar'
});-
4.1 Use the literal syntax for array creation. eslint:
no-array-constructor// bad const items = new Array(); // good const items = [];
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4.2 Use Array#push instead of direct assignment to add items to an array.
const someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
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4.3 Use array spreads
...to copy arrays.// bad const len = items.length; const itemsCopy = []; let i; for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];
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4.4 To convert an array-like object to an array, use Array#from.
const foo = document.querySelectorAll('.foo'); const nodes = Array.from(foo);
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4.5 Use return statements in array method callbacks. It's ok to omit the return if the function body consists of a single statement following 8.2. eslint:
array-callback-return// good [1, 2, 3].map((x) => { const y = x + 1; return x * y; }); // good [1, 2, 3].map(x => x + 1); // bad const flat = {}; [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => { const flatten = memo.concat(item); flat[index] = memo.concat(item); }); // good const flat = {}; [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => { const flatten = memo.concat(item); flat[index] = flatten; return flatten; }); // bad inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } else { return false; } }); // good inbox.filter((msg) => { const { subject, author } = msg; if (subject === 'Mockingbird') { return author === 'Harper Lee'; } return false; });
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5.1 Use object destructuring when accessing and using multiple properties of an object. jscs:
requireObjectDestructuringWhy? Destructuring saves you from creating temporary references for those properties.
// bad function getFullName(user) { const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(user) { const { firstName, lastName } = user; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }
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5.2 Use array destructuring. jscs:
requireArrayDestructuringconst arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;
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5.3 Use object destructuring for multiple return values, not array destructuring. jscs:
disallowArrayDestructuringReturnWhy? You can add new properties over time or change the order of things without breaking call sites.
// bad function processInput(input) { // then a miracle occurs return [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, top } = processInput(input);
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6.1 Use single quotes
''for strings. eslint:quotesjscs:validateQuoteMarks// bad const name = "Capt. Janeway"; // good const name = 'Capt. Janeway';
- 6.2 Strings that cause the line to go over 100 characters should be written across multiple lines using string concatenation.
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6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
// bad const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad const errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good const errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';
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6.4 When programmatically building up strings, use template strings instead of concatenation. eslint:
prefer-templatetemplate-curly-spacingjscs:requireTemplateStringsWhy? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad function sayHi(name) { return 'How are you, ' + name + '?'; } // bad function sayHi(name) { return ['How are you, ', name, '?'].join(); } // bad function sayHi(name) { return `How are you, ${ name }?`; } // good function sayHi(name) { return `How are you, ${name}?`; }
- 6.5 Never use
eval()on a string, it opens too many vulnerabilities.
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7.1 Use function declarations instead of function expressions. jscs:
requireFunctionDeclarationsWhy? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.
// bad const foo = function () { }; // good function foo() { }
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7.2 Immediately invoked function expressions: eslint:
wrap-iifejscs:requireParenthesesAroundIIFEWhy? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
// immediately-invoked function expression (IIFE) (function () { console.log('Welcome to the Internet. Please follow me.'); }());
- 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:
no-loop-func
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7.4 Note: ECMA-262 defines a
blockas a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good let test; if (currentUser) { test = () => { console.log('Yup.'); }; }
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7.5 Never name a parameter
arguments. This will take precedence over theargumentsobject that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
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7.6 Never use
arguments, opt to use rest syntax...instead.prefer-rest-paramsWhy?
...is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like likearguments.// bad function concatenateAll() { const args = Array.prototype.slice.call(arguments); return args.join(''); } // good function concatenateAll(...args) { return args.join(''); }
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7.7 Use default parameter syntax rather than mutating function arguments.
// really bad function handleThings(opts) { // No! We shouldn't mutate function arguments. // Double bad: if opts is falsy it'll be set to an object which may // be what you want but it can introduce subtle bugs. opts = opts || {}; // ... } // still bad function handleThings(opts) { if (opts === void 0) { opts = {}; } // ... } // good function handleThings(opts = {}) { // ... }
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7.8 Avoid side effects with default parameters.
Why? They are confusing to reason about.
var b = 1; // bad function count(a = b++) { console.log(a); } count(); // 1 count(); // 2 count(3); // 3 count(); // 3
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7.9 Always put default parameters last.
// bad function handleThings(opts = {}, name) { // ... } // good function handleThings(name, opts = {}) { // ... }
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7.10 Never use the Function constructor to create a new function.
Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.
// bad var add = new Function('a', 'b', 'return a + b'); // still bad var subtract = Function('a', 'b', 'return a - b');
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7.11 Spacing in a function signature.
Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
// bad const f = function(){}; const g = function (){}; const h = function() {}; // good const x = function () {}; const y = function a() {};
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7.12 Never mutate parameters. eslint:
no-param-reassignWhy? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
// bad function f1(obj) { obj.key = 1; }; // good function f2(obj) { const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1; };
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7.13 Never reassign parameters. eslint:
no-param-reassignWhy? Reassigning parameters can lead to unexpected behavior, especially when accessing the
argumentsobject. It can also cause optimization issues, especially in V8.// bad function f1(a) { a = 1; } function f2(a) { if (!a) { a = 1; } } // good function f3(a) { const b = a || 1; } function f4(a = 1) { }
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8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation. eslint:
prefer-arrow-callback,arrow-spacingjscs:requireArrowFunctionsWhy? It creates a version of the function that executes in the context of
this, which is usually what you want, and is a more concise syntax.Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.
// bad [1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });
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8.2 If the function body consists of a single expression, omit the braces and use the implicit return. Otherwise, keep the braces and use a
returnstatement. eslint:arrow-parens,arrow-body-stylejscs:disallowParenthesesAroundArrowParam,requireShorthandArrowFunctionsWhy? Syntactic sugar. It reads well when multiple functions are chained together.
Why not? If you plan on returning an object.
// bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => `A string containing the ${number}.`); // good [1, 2, 3].map((number) => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; });
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8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.
Why? It shows clearly where the function starts and ends.
// bad [1, 2, 3].map(number => 'As time went by, the string containing the ' + `${number} became much longer. So we needed to break it over multiple ` + 'lines.' ); // good [1, 2, 3].map(number => ( `As time went by, the string containing the ${number} became much ` + 'longer. So we needed to break it over multiple lines.' ));
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8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments. eslint:
arrow-parensjscs:disallowParenthesesAroundArrowParamWhy? Less visual clutter.
// bad [1, 2, 3].map((x) => x * x); // good [1, 2, 3].map(x => x * x); // good [1, 2, 3].map(number => ( `A long string with the ${number}. It’s so long that we’ve broken it ` + 'over multiple lines!' )); // bad [1, 2, 3].map(x => { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });
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8.5 Avoid confusing arrow function syntax (
=>) with comparison operators (<=,>=). eslint:no-confusing-arrow// bad const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize; // bad const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize; // good const itemHeight = (item) => { return item.height > 256 ? item.largeSize : item.smallSize; }
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9.1 Always use
class. Avoid manipulatingprototypedirectly.Why?
classsyntax is more concise and easier to reason about.// bad function Queue(contents = []) { this.queue = [...contents]; } Queue.prototype.pop = function () { const value = this.queue[0]; this.queue.splice(0, 1); return value; }; // good class Queue { constructor(contents = []) { this.queue = [...contents]; } pop() { const value = this.queue[0]; this.queue.splice(0, 1); return value; } }
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9.2 Use
extendsfor inheritance.Why? It is a built-in way to inherit prototype functionality without breaking
instanceof.// bad const inherits = require('inherits'); function PeekableQueue(contents) { Queue.apply(this, contents); } inherits(PeekableQueue, Queue); PeekableQueue.prototype.peek = function () { return this._queue[0]; } // good class PeekableQueue extends Queue { peek() { return this._queue[0]; } }
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9.3 Methods can return
thisto help with method chaining.// bad Jedi.prototype.jump = function () { this.jumping = true; return true; }; Jedi.prototype.setHeight = function (height) { this.height = height; }; const luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good class Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; } } const luke = new Jedi(); luke.jump() .setHeight(20);
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9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
class Jedi { constructor(options = {}) { this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; } }
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9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary.
no-useless-constructor// bad class Jedi { constructor() {} getName() { return this.name; } } // bad class Rey extends Jedi { constructor(...args) { super(...args); } } // good class Rey extends Jedi { constructor(...args) { super(...args); this.name = 'Rey'; } }
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10.1 Always use modules (
import/export) over a non-standard module system. You can always transpile to your preferred module system.Why? Modules are the future, let's start using the future now.
// bad const AirbnbStyleGuide = require('./AirbnbStyleGuide'); module.exports = AirbnbStyleGuide.es6; // ok import AirbnbStyleGuide from './AirbnbStyleGuide'; export default AirbnbStyleGuide.es6; // best import { es6 } from './AirbnbStyleGuide'; export default es6;
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10.2 Do not use wildcard imports.
Why? This makes sure you have a single default export.
// bad import * as AirbnbStyleGuide from './AirbnbStyleGuide'; // good import AirbnbStyleGuide from './AirbnbStyleGuide';
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10.3 And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad // filename es6.js export { es6 as default } from './airbnbStyleGuide'; // good // filename es6.js import { es6 } from './AirbnbStyleGuide'; export default es6;
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11.1 Don't use iterators. Prefer JavaScript's higher-order functions like
map()andreduce()instead of loops likefor-of. eslint:no-iteratorWhy? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.